How can I compile a standalone?

I have a statement and a question: I have a video game which works fine in editor accessing different scenes using the scriptable build pipeline, but on standalone runtime says,“Scene X couldn’t be loaded, blah blah blah.” What’s the fastest way to get it to work in standalone? I want to put a patch out to my players right now.

If you help me out, it speeds my release of my end all be all video on how to make DOTS/ECS very easy for any solid programmer which I want to put out next week after my moba launches. So if you help me, you help the community get a DOTS/ECS ez mode faster. God bless all of younz. Thanks for reading.

I can’t understand the official documentation: Upgrading to the Addressables system | Addressables | 1.19.19

I don’t understand youtube tutorials.

They say you make an initialization scene. Does it always have to be blank?

Why can’t I use use my normal scene and then load other scenes on the fly?

I don’t even understand why things had to change, let alone why if things changed, UNITY could not have automatically figured stuff out. If I check to add 3 scenes in the scrip table build pipeline, why can’t I use those scenes? This is weird as weird can get.

I have a video about this, turned out actually funny somehow: