Hi, I am trying to make a simple Ping Pong clone game in Unity for a class project, but I am having trouble doing it, I’ve already made the game objects and program the movement and boundaries of the paddles. but I need to make the ball collide and bounce from the paddles and walls using the physic formulas. Also, detect when the ball goes through the sides without walls to give a point to the corresponding player. I can’t use “Rigidbody” or “PhysicMaterial” or “Collider” to implement these features.
Can someone help me understand HOW I can make the ball move without any of these features.