Hi, I’m new to Unity (and C#) and trying to link my bool and my animation in animator to play correctly.
I have my bool:
bool shoot = Input.GetButtonDown(“Fire2”);
And I have my animation set up on the player and it is playing (just looping infinitely despite the looping box being unchecked for the animation.
How can I get my bool to activate the parameter “shoot” in animator? I’ve tried to set a bool and a trigger, but can’t seem to get either to play the animation once on button press (“Fire2”) and then set to false. Any help would be greatly appreciated!