OK I have been at this for hours, I can receive the characters into Unity through the serial port from the Arduino but HOW do I get them to activate my switch statement at the bottom of the script.
// Update is called once per frame
void Update () {
/*string dataFromArduinoString = sp.ReadLine ();
int dFAI = int.Parse (dataFromArduinoString);
print (dFAI);
DirectionArrow (dFAI);*/
try
{
//DirectionArrow(sp.ReadByte());
//print(sp.ReadByte());
/*string dataFromArduinoString = sp.ReadLine ();
int dFAI = int.Parse (dataFromArduinoString);
print (dFAI);
DirectionArrow (dFAI);*/
string message3 = sp.ReadLine(); //get the message...
if(message3 == ""); //if its empty stop right here
print(message3);
DirectionArrow (message3);
///////////
/// CALL THIS TO THE SWITCH CASE BOTTOM OF SCRIPT.... HOW DO I DO THAT??
///////////
}
catch (System.Exception) {
}
//print("BytesToRead" +sp.BytesToRead);
message2 = sp.ReadLine();
string message = sp.ReadLine(); //get the message...
if(message == "") return; //if its empty stop right here
// parse the input to a float and normalize it (range 0..1) (we could do this already in the Arduino)
float input = 1 - float.Parse (message) / 100f;
// set the slider to the value
float oldValue = slider.value; // -------- this is new
slider.value = input;
// after the slider is updated, we can check for the other things for example play sounds:
if (source.isPlaying) return; // if we are playing a sound stop here
// else check if we need to play a sound and do it
if (slider.value > 0.9f && oldValue <= 0.9f) // ---------this has changed
source.PlayOneShot (BrightnessAudioClips [Random.Range (0, BrightnessAudioClips.Length)]);
else if (slider.value < 0.15f && oldValue >= 0.15f) //----------this has changed
source.PlayOneShot (DarknessAudioClips [Random.Range (0, DarknessAudioClips.Length)]);
}
void DirectionArrow(string buttonStatus)
{
switch (buttonStatus)
{
//OFF Buttons States
case "O":
//deactivate Left Direction Arrow
SystemGuidanceManagerScript WAOff = FindObjectOfType<SystemGuidanceManagerScript>();
WAOff.WestArrowOff ();
SystemGuidanceManagerScript EAOff = FindObjectOfType<SystemGuidanceManagerScript>();
EAOff.EastArrowOff();
SystemGuidanceManagerScript SFXOff = FindObjectOfType<SystemGuidanceManagerScript>();
SFXOff.TopIndicatorOff();
SystemGuidanceManagerScript BGSOff = FindObjectOfType<SystemGuidanceManagerScript>();
BGSOff.BarLEDsSounderOff();
break;
//LEFT BUTTON ON STATE
case "W":
//Activate Left Direction Arrow Indicator
SystemGuidanceManagerScript WAOn = FindObjectOfType<SystemGuidanceManagerScript>();
WAOn.WestArrow();
SystemGuidanceManagerScript WBSOn = FindObjectOfType<SystemGuidanceManagerScript>();
WBSOn.BarLEDsSounderOn();
break;
//RIGHT BUTTON ON STATE
case "E":
//Activate Right Direction Arrow Indicator
SystemGuidanceManagerScript EAOn = FindObjectOfType<SystemGuidanceManagerScript> ();
EAOn.EastArrow ();
SystemGuidanceManagerScript EBSOn = FindObjectOfType<SystemGuidanceManagerScript>();
EBSOn.BarLEDsSounderOn();
break;
}
}

What do you mean by "Activate The Switch Statement"? Do you mean that you're getting to the DirectionArrow() function, but none of your case statements is executing? Maybe put some logging in the Case statements to show us what is going on. Also at line 24, change to this: catch (System.Exception ex) { print( ex.Message); return; }
– jmonasterio