Is there any way for me to identify if my object is stopped? This is because the box is falling and not to when she altogether.
I assume you are talking about a Rigidbody.
if (rigidbody.velocity == Vector3.zero) {
Debug.Log("I'm stopped");
}
Depending on what you are doing, you may want to use a threshold:
if (rigidbody.velocity.magnitude < 0.02) {
Debug.Log("I'm stopped or moving very slowly");
}