Basically title. I want to make a tank like control scheme for a player but cant define the direction it is looking at. When I use Character controller the rest of the movement from my character doesnt work anymore so I would like to do it with set velocity or force if thats possible.
you need to calculate the forward-looking vector, one can do that based on rotation . . .
then, just add that to the current position every frame, or use it for the velocity vector . . .
the math to calculate the forward-movement vector is bit tricky, you need the cosine, and sine value, those are how to then make a forward-moving vector . . . .
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