I am just starting in unity and have done the roll-a-ball and space shooter tutorials (very handy and well made tutorials, although the latter really needs to be remade to factor in the changes to unity 5 lol)
What i am trying to do is have a page floating above a desk that will have writing put on it via a script (not my end goal but once i learn this i can go from there)
i have a plane as the desk with a wood texture
I have a Quad as the page with a paper texture
camera is over head and in game view i can see the page, the table (the pages shadow)
all is good.
i go to add my text element, this adds the canvas
i make the canvas render in world space
i make the canvas a child of the page (the quad)
i reset it to origin
i reset the text to origin
and this is where things start to go wrong, if i press f to focus on the text i see it is massive! way beyond 1 meter by 1 meter and certainly far too big for a page. (size really matters here as eventually this will be in a vr app)
as i shrink the text down it blurrs
it does not seem attached to the quad in any way shape or form
Googling for a solution has got me no where and to be honest i am not sure if i am approaching this in the right way (though the description of quad says its for UI surfaces on one of the pages i looked at (looked through so many before posting that i can not remember which)
Any suggestions would help no end thanks in advance.