I’ve been looking around this subject and have gotten the basic jist of things. Well, sort of. I know what Perlin Noise is, it is essentially a function that returns a value between 0 and 1. It also makes it smooth when transitioning, instead of having just random static. My question is: If you use 2D Perlin Noise for Terrain Generation, is the value of one of the sqaures going to be the height of one of the vertices on the terrain mesh?
@InventorInventor350 I generated a terrain and used perlin noise to make smooth hills. I created a height map with a base elevation and added the value of the Mathf.perlin function to create the final elevation. I just looped through the x and y values of the height map and called the perlin function for each coordinate.