Hi guys,
I’m planning on making a multiplayer game, and I was reading the MLAPI documentation.
I want it to have dedicated server, so the server is going to be its own Unity project.
What I’m not understanding is the actual difference between the two projects.
Because according to the documentation the server should have all the behaviors and prefabs that the normal game project does.
Is that the case? Is the dedicated server project the same as the game one asset wise? same assets have to be imported in both projects? Or scene structure? Levels? I’m sure I’m getting something wrong. I would appreciate some clarification.
Also in the documentation, there seems to be no mention of specifying a port when hosting a server, or an IP address when connecting to one (unless I missed them), which is odd.
Thanks in advance for the help.