how lights work in 2d level ?

hello i’m working in a 2d game, recently i saw few tutorials about to let 2d sprite receive lights using the sprite/diffuse shader.

i have changed some of my game sprites material to one that use the sprite/diffuse shader to see how the light affects my sprites, the looks nice, but i’m having troubles with the background.

it only gets lights in the cone of the light, i know it is the way it works, but it is a way to let the light in the 2d backdround works like an ambient light (bright in the sky, some shadows on the floor, bouncing over the trees or the leaves of the tree).

can this be donde using king of lightmap for the 2d scene ? if this is right, can anybody point to me to a tutorial to create 2d lightmaps ?

sorry for the lot of questions, maybe newbe kind, but i’m more of a programmer guy, but i would like to learn.

thanks in advance for all the help.

do you have found window → lighting ? And don’t be affraid to use 3d object to fake some effects :eyes:

yes, i found it, but don’t know what i need to do there, any help will be very useful.

thanks in advance.