Hey Foofy69, I think you are getting a bit ahead of yourself. Not to sound like a jerk, but like everyone else here, this is all “ideas” and to be honest, it sounds a bit like every other game on the market! It’s a FPS, adventure style RPG, open world, blah blah blah…
Number one, you got money on your mind. That’s not a bad thing. We should all strive to make financially successful games. They take heart and time to put in. For some of us, this is all we do is program from home, doing games/website programming and the works (I’m one of them
). But in the video game world, it’s VERY hard to sell an indie title, even for pocket change. When you sell a game, you are competing with everyone in that market. On the phone, you are stacked up against Angrybirds/Angrypigs, Sonic the Hedgehog, Candycrunch Saga, Scramble, Tetris, and even freaking GTA to name a few. What is so great about your game that you are going to outdo them, some of which are free?
The thing about most of those games… they are simple. They work well on the phone. Candy Crunch is a very simple but successful game. Scramble and Words with Friends are very simple. They are quick games that the non-hardcore gamer audience can enjoy. What you are aiming for is to make a complicated open world FPS. Technically speaking it would be too complicated for a phone. On top of that, the average phone consumer doesn’t buy cheesy open world FPS games. 45+ year old phone owners who have kids and a mortgage aren’t going to drop $10 on your game, they wouldn’t evne try it if it was free. They like viral, popular, simple games.
Second, your price point is ape crap for a mobile game IMO. When I buy a phone game (or think of people that do), typically a good price is $1-2 dollars. Why do you want to avoid a $10 price on a mobile game? Because people are already paying $80+/month for their mobile phones alone. It’s hard to swallow even more money on top of that for alot of people.
Lastly, you should not make this game for the money. Several years ago, I started making a side scroller game. Making money off of it was my first goal in mine. I rushed the game out there, tried to get it published (on Xbox 360 years ago), and ended up wasting alot of time and alot of money. My game wasn’t that good back then and I was totally full of myself. Now in 2014, I’ve resurrected the game from the dead. I’m making money a secondary goal - my first goal is to make a kick butt (sorry don’t know the swearing rules around here) game. And so far, the game is coming along astronomically better because I’m taking my time on it and enjoying it. If your heart isn’t in it, your game is going to suck. People will smell your bullcrap before even seeing it on the app store. You have to want to make a good game, NOT make some over-the-top crap just for the money. And your idea doesn’t sound that original considering you said “kind of like Elder Scrolls”. Think of something truely unique and simple for the phone, put your mind to it, and then put it out there. Make money a secondary objective.