Now first off, this game won’t be done for QUITE some time. BUT, it will surely come out hopefully this year. I am the one and only developer, so I have to (and want to) do everything. Model, Animate, Audio-Things, Script, The game engine itself, etc. and I am pretty new to overall game-making but am making progress so amazingly quickly, I’m surprised myself. So now that you know this, let me describe this game.
This will be the very first (I think, please correct me if I’m wrong), First Person, RPG, Open World, Adventure Game, with only a few (maybe none, still deciding) survival elements. And also I am trying to add lots of humorous objects, characters, and events in this game that will make everybody of all kinds of humors laugh often. I’ve already got a few character models that look hilarious, as well as some things in the story. And the thing about this game? It’s for Android and IOS. I also hope to make one of the biggest maps that has ever been created for mobile devices. So think of a game similar to The Elder Scrolls games, except… it’s different. I promise it won’t be a ripoff of the game at all, and it will have quite a few of its own twists to keep it 100% original. A few additional details, I am hoping that the main story line will last at least 65+ hours if you enjoy it and don’t rush through it and read most of the dialogue, and so on and so forth. And then there will be side quests, hopefully lasting another 20+ hours. And also like the Elder Scrolls and the Fallout games, it’s never ending. If you’re done with the game, you can still totally play and explore as much as you want to find items, locations, and other things. There will also be a whole entire religion system, which will for sure be very interesting, which includes 6 gods, as of right now. And it’s based on if you follow certain gods, then there are pro’s and con’s to each one that you choose. There are so many clothing combinations, so many weapons, and even 7 awesome Particle Powers (basically spells that you cast out of your hands, like in Skyrim or Bioshock) which you have to complete certain tasks to level them up to make them stronger instead of just having to get a certain amount of kills with them, insuring you won’t get bored any time soon. These are just some of the features, there will be PLENTY more, these are just some of the basic things that I feel would make this game awesome. I was thinking about putting this game up for 10$. Do you think I should sell it for more or less? What would YOU (not what you think other people will) pay for it? Thanks guys.
Seems like a good idea, and I wish you luck in developing it. But I’d be wary about making a ~60 hour long game for mobile devices. People with mobile devices like to pick them up, play a quick game and put them down again at a moment’s notice - this is why games like Angry Birds are so popular. People like to play mobile games, say, on the train, or while waiting for a bus. This game sounds like it could take a while to get into, so you should think about whether it’ll be accessible to that kind of crowd. Good luck anyway.
Well I’m not too far into the process on coding yet, but how about something like if they press the exit button, then it’ll automatically save it, so they can stop playing right as they need to, or something. And I’ll insure that it won’t be hard to get into and there will be enough action within the very beginning of the game. And thanks also, KirbyRawr, i’ll keep that in mind.
Actually yeah, I’m not rushing through the game or anything, I’m doing it very slowly but very surely and learning lots. I’m just getting the absolute basics set up (castles, a few weapons, etc). So I won’t have to do that later. I’m learning only a bit at a time and totally not biting off more than I can chew.
Ah jeez. Well, you don’t have the right to believe me because I forgot to mention what I do, which is looking at tutorials for UnityScript and Blender (my modeling program) and when I learn to make something, I change up a bit what I made and just put it into my game just to play around with it and see what it looks like/does (basically combining all the tutorial and models that I learn to make) I’m going to delete the whole little “project” of everything that I put together later on to make the whole real deal later. This is how I’m learning at the moment.
You’re not biting off more than you can chew. You’re trying to fit an entire, living cow in your mouth.
But keep doing what you’re doing. A year from now you won’t have this game anywhere near complete, but you will have gained a lot of new skills and a lot of perspective. Best of luck.
nobody can possibly give you an intelligent answer to this. Not a single screen shot or game play. Based on your description there is no product so nobody would consider buying it. If you put it on kickstarter nobody would back it.
Worrying about price is pretty much the least important on your massive list at the moment. Worry about price/how to make money once you have a fully working alpha build.
Foofy, what would you pay for my new music album ?
It has 4 Rock songs on it and several love ballades about deer hunting.
They are almost ambient tracks except for one where it goes badumm ba dsss dsss dsss badumm at the end along with some gunshots being fired.
But I can always change that to badumm ba dsss badumm dsss dsss which might be even more sensual.
I also planned on making it availabe for 10$. What do you guys think ?
Agreeing to my previous speakers.
A game is about so much more then only ideas.
Quotes like: “It only takes good ideas, man” are strong romantizations of course.
Creating a large map for iOS/mobile will be difficult job. I mean, iOS/Android/mobile would have a map size limit, smaller than a PC, only because it has a smaller processor and less power. If you want a really huge map, I’d say going with PC. Also creating bigger things on iOS/mobile would create compatibility issues, say iPod 4 users might not be able to play but iPad users could.
Putting that aside, good luck with all your endeavours, and enjoy programming your game!
I wouldn’t pay a cent. Not even a byte of my downloads.
What you have here is not a game, but a pile of ideas. Pitch me the ideas behind Aliens: Colonial Marines and I might jump with joy, but there are so many other factors that are necessary for me to decided whether or not it is worth the purchase, like the skill of those developing it, the budget, etc.
What you have here is lacking in those things. You have only ideas, and that’s really not even worth a thread on this forum.
Foofy69, just to be clear, ideas are worth about as much as the paper they are written on, it’s all about execution of those ideas. Derek Sivers summed it up best about a decade ago when he wrote:
Since your idea seems to be “like Elder Scrolls…but different!”, I’m not even sure that qualifies as a great idea. It’s a bit like me saying “I’ve got an idea for a new social networking site, it’s like Facebook…but different!”
As others have said, concentrate on executing at least an Alpha, if the idea AND the execution is good, people will pay for it.