How old developer are you?

I am 30, but have only been into unity (and actually c#) for the last month.

As many others at my age here I was first introduced to computers when it was all text-based. Dos batch scripts is the first form of “coding” I remember. Youngsters these days missed out on a very exiting time; I had a turbo button on my computer!

Unlike most of the others that have posted here to far I have a more harware related approach to coding with C, VHDL, and G/labview and have been coding those three professionally for the last ~5 years.

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But hiding from others is not the best solution. Why not do something worthy and prove that we’re not what they think?

I remember that. Many games required you to write a batch lie to load up the various memory, mouse and joystick drivers before playing the game.

That was right. This was in the day when games frame rate was fixed by the CPU clock speed. As CPUs got more powerful old games ran to fast to be playable. Hence the turbo button. Turn on for loading, turn off to slow the comp down enough to play.

I hear the kids these days are using this new fangled Time.deltaTime.

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Time.time is better than Time.deltaTime in terms of frame rate?

  1. 4 Years
  2. 26 Years
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I’ve had an asset of mine get published to the asset store and I’m working on my first serious project that has gotten some positive responses but when meeting other developers in real life they’ll think I’m the kid who copy and pastes code and just throws a bunch of assets from the asset store together to make a “game”. When starting off that actually was me lol, I made a thread for my first game, a multiplayer rpg fps you can still find it if you look at my history of threads :stuck_out_tongue: I even got a response from Lee.

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I am infuriated by the mere notion that I am old!

I’m 24 years young and started coding when I was 10 (in turbo pascal, lol).

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You mean that game , right ? : http://forum.unity3d.com/threads/last-stand-by-lementgames.213205/

Or that : http://forum.unity3d.com/threads/side-tracked-3d-zombie-fps.223961/

Yeah these are good.

From next time , I’ll also say "I’m 16 years old Young" Hahahaha

  1. Ex-CTO here. Having worked for great business solutions companies for 15 years. Programming since 1984. Was a demoscene coder in my childhood. Started with BASIC in ZX-81, some assembler in Spectrum, QBASIC, Turbo Pascal, then loved C and DJGPP for years until legacy VisualBasic. Later .NET, Java and iOS, also some Android programming.
    Although I have been a manager for the last 7 years, I have been always a coder in heart.

Started using Unity 6 months ago.

  1. I’m 40 now.
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1. How long have you been into development? I have been devoloping since I was 9 years old so I would say 6 years
2. How old are you? 15 :slight_smile:

1 K mem monster !!!

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  1. I was into Unity at ~17 but the development starter really one year back. So I would say 1-2 years. Started making games for PC, then some android games, and finally got some real external unity jobs from other people, i was able to work from home.
    Then decided to make my own 2D engine in C++/OpenGL, though I was sure I wouldn`t be able to do it, not even with 1000 tutorials. But I did heh, which helped me to expand my knowledge a lot. Not I do Unity for real job and C++/OpenGL at home as hobby.

  2. I`m 20.

Nice , and nice crow! :smile:

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Mods lock this thread. It reminds me of how old I am and how little I have finished on my project. :frowning:

  1. I started programming a C64 when I was in elementary school then got bored and stopped. I then started programming an Amiga when I was in junior high and then got bored and stopped. I didn’t really do any programming again until grad school where I either did my own programming in Matlab, Python, or R or had to fix other peoples programs. I’ve been learning Unity over the last couple years and I have found a project that really excites me.
  2. 43 so I am a year past the Answer to the Ultimate Question of Life, The Universe, and Everything.
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I’m afraid that title goes to 42 :wink:

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  1. 5 years programming, 3 years unity
  2. 17 :slight_smile:

And I thought I was one of the young bucks around here :frowning: (27 years old…had to ask my wife >.>).

I’ve been programming since I was 12, started with QBasic (DarkDread’s RPG Tutorials for teh win!). I’ve been at my day job doing .NET line-of-business stuff (full stack web and product integration) for 5 years. Been using Unity specifically for 3-5? years.

And for some reason I really like pointers (I miss them in C#). malloc and calloc were my friends for many years in doing C work.

Ugh. I just did some PLC programming work where we had to get low level enough to address specific hardware bits in memory. I’d be happy enough if I never had to do that again.

The machine we were coding on was actually installed before I was born.

@Kiwasi a lot of it probably comes from the fact that I never really had to use them for work. All my C/embedded work has been for either personal projects or I was the only developer on the project (in the case of a natural gas compressor control board).