How to check if a tool have been purchased by Unity's current user

Hi,

I’m about to publish a tool for the Asset Store. It will have a free version, but also a paid one, and I was wondering if there’s some kind of licence check provided by Unity.

Is there any class designed to check if Unity’s current user has actually bought the tool or do you have to create your own license check?

Thanks

You have to implement your own and if you do you’ll probably lose sales because of it. A lot of people outright will not buy DRM-encumbered assets, similar to how a lot of people won’t buy assets that compile all functionality into a DLL instead of having source access.