I have been looking at the Unity 2D Game Kit (2D Game Kit - Unity Learn) and found a really nice feature that I would like to use in my game. However, I dont understand what it is and how to create it. The feature is the ability to “paint” a level using the tileset/tilemap with the tiles dynamically changing their sprite based on their adjacency to other tiles. Also, the colliders are all configured for each tile type automatically. The configuration of this feature is below. Looks like this is a file called TilesetRockRules.asset. Does anyone know how I can build something like this in my own project?
