Hi, as illustrated in the picture and in the specific scenario where my player ship is more or less facing the back of the enemy and I want the enemy to detect this promptly and take evasive maneuvers by turning to the right of left but I have no idea how to code the detection. I’ve used Vector3.Dot to determine if the player is behind the enemy but I don’t think it detects whether the player is facing towards or away from the enemy.
Thanks!

2 Answers
2
Is it an option to compare the direction vectors of both the player and the enemy? If the difference between the two vectors is below a certain threshold they fly in the same direction. You could combine that with checking if the player’s location is within a certain cone behind the enemy to trigger the enemy to start a maneuver?
Put a collider to the back of the enemy. Fire a raycast from the player’s front and if it hits the collider, the player is facing his back.