I was able to make a simple water effect thru photoshop, but what is the C# script code to make the water rise and when player reach the water they die and game over? How to do a platform type in Unity? I am creating a 2D game where a player jump thru each blocks like Doodle Jump and the water is rising and when the player get to the water, then game over. ,I was able to create a simple water effect thru photoshop, but what is a simple C# script to make the water rise and when a player get to the water, they die and game over? How to do a platform type in unity?
Make a gameObject in your scene put your water sprite on it and a box collider, set the collider to trigger, use a script to scale the y of the gameObject, use a lerp or coroutine to ping pong the value, or add randomness if wanted, this will scale the sprite and collider. Use OnTriggerEnter2D and call the game over from there.