So, I am trying to make a better breaking system, and I want to store some integers of an exact cell like 4x11, not tilebase. (PS: This would also help me making a chest system)
Any help would be appreciated.
So, I am trying to make a better breaking system, and I want to store some integers of an exact cell like 4x11, not tilebase. (PS: This would also help me making a chest system)
Any help would be appreciated.
What the issue by using myTilemap.GetTile(atPostion) and then typecase it to Tile ?
Please google typcasting if you don’t know about it, would be a good time to check onto this topic ![]()