How to generate meshes procedurally

I’m brand new to Unity, and would like to begin by developing procedural meshes.
I’ve generated procedural meshes in other applications in the past.
Where do I begin in Unity?

I clicked on Assets>Open C# Project, and Visual Studio launched.
Now I have an empty VS solution with the name I saved the Unity scene by.

I wanted to try out the example script for generating a simple quad mesh:

Often the most difficult parts of learning a new programming workflow are the very first steps.
Any guidance is much appreciated!

Santi

1 Answer

1

You should take a look at the following youtube video: Simple mesh tutorial