I’m brand new to Unity, and would like to begin by developing procedural meshes.
I’ve generated procedural meshes in other applications in the past.
Where do I begin in Unity?
I clicked on Assets>Open C# Project, and Visual Studio launched.
Now I have an empty VS solution with the name I saved the Unity scene by.
I wanted to try out the example script for generating a simple quad mesh:
Often the most difficult parts of learning a new programming workflow are the very first steps.
Any guidance is much appreciated!
Santi