how to get gameobject name using touch

how to get gameobject name using input.touch function

Hint: use raycasting.

Hi,
funny… Yesterday I also looked for this. Here is the way I found:
edit: please don´t forget to assign a collider to your gameobject. Also you need a Camera which has the tag “MainCamera”.

foreach (Touch touch in Input.touches)
        {
            if (touch.phase == TouchPhase.Began)
            {
                Ray ray = Camera.main.ScreenPointToRay (touch.position);
                RaycastHit hit = new RaycastHit();
                if (Physics.Raycast (ray,out hit,1000.0f))
                {
                    if(hit.collider.gameObject == this.gameObject)
                    {
                        Debug.LogWarning(hit.transform.name);
                        _blFound = true;
                    }
                }
            }
        }

its possible to detect game object name without raycast?

For sure, there are numerous ways to approach it without raycasting. One being:

if (Vector2.Distance (WorldToScreenPoint(object.position), touch.position) < 30)