//First Script
public var spawning : boolean = false;
//Second Script
if (GameObject.Find("EnemySpawnerPoints").GetComponent.<Enemyspawner>().spawning == true) //if boolean is became true then
{
Debug.LogWarning( "The Spawning of Enemy is true" );
var nme : GameObject = GameObject.Find( "Enemy" );
enemyScript = nme.GetComponent( NpcMovement );
}