Hi there, i am currently creating a bowling game for my FYP. I’m still new in unity 3D. If you ever play Brunswick Circuit bowling game, i want to make my game just like that game. (
Guess you need to decide whether you want to use real physics or fake physics. If you want to use real physics, then you’ll need to read up on the RigidBody class. It allows you to add torque to an object which causes it to rotate. Unless you are a maths/physics major, you might be better off faking the physics of how bowling balls roll. In which case, use something like a cubic spline to define the path the ball takes.