How to hook the bowling ball.

Hi there, i am currently creating a bowling game for my FYP. I’m still new in unity 3D. If you ever play Brunswick Circuit bowling game, i want to make my game just like that game. (

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Btw i’m using the link below as my tutorial.

http://www.tryscribble.com/wikis/intro-to-unity3d/pages/excersize-1-bowling-game

My question, how do i make the bowling ball hook/curve after throw it? And how to make the game controllable ?
Help me. :slight_smile:

You could try to attach the ball to the hand and release it when it is thrown and add it physix so it is falling down and rolling.

now, the ball just keep go straight. which physics should i add?

Guess you need to decide whether you want to use real physics or fake physics. If you want to use real physics, then you’ll need to read up on the RigidBody class. It allows you to add torque to an object which causes it to rotate. Unless you are a maths/physics major, you might be better off faking the physics of how bowling balls roll. In which case, use something like a cubic spline to define the path the ball takes.

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You saying making the ball path before release it? The path can be made by using cubic spline? I’ll try that.