How to implement FSM in ECS architecture

Does anyone have a copy of this. Unity deleted this

Look into the branches of the repo you might find it

Go to the commits of that branch (https://github.com/Unity-Technologies/EntityComponentSystemSamples/commits/master) and just pick a commit from 2 years ago and pull down and you should be able to see that sample.

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https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/upgrade-to-051/ECSSamples/Assets/Use%20Case%20Samples/1.%20State%20Machine%20AI

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Thanks guys