How to import animated 3d text and use the animation?

I made an exploding 3d text in Cinema4D and exported it as an fbx file with animations. Now because the text has no bones or splines, I’m assuming thats why I can’t see the exploding animation. I want to be able to start the animation through script like any other animation based on user interaction. How can I import the 3d text with its animation and be able to use/see it? Thank you in advance for any help or advice I get

You will likely need to bake the animation to a point cache file such as .pc2 .mdd or .mc and then use a point cache system from the Asset Store to play it back, the one I use is MegaFiers, example video below. You have control over the animation playback, looping mode and can break your animation up into clips if you want and choose the clip to play. More info can be found on the systems website at Point Cache « MegaFiers

Thank you for that but how do I call that animation from script? Can I still use animation.Play() ?

You can start and stop the animation and control the looping type and the speed, and it will work on top of any normal animation that is applied to object.