Hello,
I have a problem.
I want to import animation from Blender to Unity.
The problem is:
When I just put the .blend file to Unity assets folder and later put it on scene, the model is appear but when I play it does not animate.
If I export it to .fbx and then put it on scene, the model does not even appear.
How can I import the ShapeKey animation from Blender to Unity?
Thank you. 
I use MegaFiers as seen in the video below, more info on the web site at http://www.west-racing.com/mf/?page_id=257
That’s good solution. By the way do you have the free solution? Since I am working on the school project. 
There is a morphing script in the Unity wiki that is free.
Thats the one, though I found it wasnt very good and there is no support hence deciding to purchase a system.
Hi at the moment I at least can import the shapekeys but without the keyframes. So in Unity under Animation F7 tool must be used to created a new animation oof