How to Import Shape Keys Animation from Blender to Unity

Hello,

I have a problem.
I want to import animation from Blender to Unity.

The problem is:
When I just put the .blend file to Unity assets folder and later put it on scene, the model is appear but when I play it does not animate.
If I export it to .fbx and then put it on scene, the model does not even appear.

How can I import the ShapeKey animation from Blender to Unity?

Thank you. :slight_smile:

I use MegaFiers as seen in the video below, more info on the web site at http://www.west-racing.com/mf/?page_id=257

That’s good solution. By the way do you have the free solution? Since I am working on the school project. :slight_smile:

There is a morphing script in the Unity wiki that is free.

Do you mean this http://unifycommunity.com/wiki/index.php?title=MeshMorpher. I will take a look. :slight_smile: Thank you!

Thats the one, though I found it wasnt very good and there is no support hence deciding to purchase a system.

Hi at the moment I at least can import the shapekeys but without the keyframes. So in Unity under Animation F7 tool must be used to created a new animation oof