How to load a scene from an asset bundle in unity 5?

Loading GameObjects from assetbundles is easy since there is documentation available. But how do I load a scene?

...
		using(www = WWW.LoadFromCacheOrDownload(moduleAddress, 1)) {
			yield return www;
			
			if (string.IsNullOrEmpty(www.error)) {
				AssetBundle assetBundle = www.assetBundle;
				if (assetBundle != null) {
					string[] scenePath = assetBundle.GetAllScenePaths();
					Debug.Log("scenepath: " + scenePath[0]);
					Application.LoadLevel(scenePath[0]);
				}
				else Debug.Log("assetBundle is null");

				assetBundle.Unload(false);
				www.Dispose();
			}
			else Debug.Log(www.error);
		}

This line fails with: IndexOutOfRangeException: Array index is out of range:
Debug.Log("scenepath: " + scenePath[0]);

Do I have to do something else first or is there something wrong with my asset bundle?

I build the asset bundle just like I did it with gameObjects: Select the Scene in the Project view, assigned it to an asset bundle at the bottom of the inspector and then run the Editor script:

	[MenuItem("Assets/Build AssetBundles - Editor")]
	static void BuildAssetBundles_Editor ()
	{
		BuildPipeline.BuildAssetBundles (	"AssetBundles/Editor", 
											BuildAssetBundleOptions.None, 
											BuildTarget.StandaloneWindows);
	}

I just can’t find a decent example on the internet and the documentation does not explain it either. So I’m asking here.

Don’t forget to add your scene to build setting.