Hi all unity devs, now to the question.
I have a particle system attached to a collectable cash object, the purpose of the particle system makes the cash sparkle.
The problem is when there is a 3d GameObject in the scene, that appears in front of the collectable cash GameObject, for some reason the sparkles from the particle system renders in front of the GameObjects that should be covering/obstructing the view of the sparkles.
Ideally i would like the particle system attached to the collectable to be layered behind GameObjects that the collectable appears behind when viewing in game.
would really appreciate some input here,
Many Thanks