I am an absolute beginner. I managed to create an arrow with a Rigidbody2D that I want to shoot from a bow by instantiating it in the update by pressing SPACE
This works fine. However I cannot succeed in adding a launching force and let it fly a natural curve.
I tried
arrow.GetComponent().AddForce(Vector2.right * launchForce);
after the instantiate-line but it cause the arrow to drop down. I serialized the LaunchForce but nothing happens.