I’m setting up Unity 2018.1.3 for our current project. I wanted to experiment with Hybrid ECS and see if I could squeeze some performance. I’ve updated the manifest, restarted the editor, deleted solution and project files. I still can’t use Unity.Entities namespace. What did I miss?
Thank you for reminding me how to get the namespace working. I did use that workaround some time ago for the TextMeshPro package but I didn’t realize it would be necessary for ECS, too.
Unity has no problem with recognizing ECS, the issue is when VS put a red waived underline in lines like using Unity.Entities;
or static EntityManager entityManager;
Well, I am familiar with OOP and Entity Framework philosophy, I am pretty much new in Unity