I need to modify Text’s horizontal overflow and vertical overflow by coding, how to do it?
They aren’t currently accessible via standard properties or methods. You can however set them using Reflection on the m_FontData private member.
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I have also reported this as a bug:
http://fogbugz.unity3d.com/default.asp?641570_1phfokih7mjtkl3g
Tim C. has acknowledged this in another thread.
Nice work around in the mean time Axelieus, didn’t even think of that.