Is there any way to turn off the smoothness without reverting to the legacy shader?
What you can see on the screenshot below is a unity 5 terrain with the new shader and some textures.
Given the camera/terrain angle and a directional light, a very bright shinny area appears over that texture (since it is the cliff texture I guess).
The texture itself is a png with NO alpha channel. Changing the smoothness factor towards 1 just concentrates the shine, but it won’t disappear.
It seems really unnatural to have shinning dirt and rocks :S (would look good for metallic/lustrous floors)
You NEED alpha channel, if theres none it will be intepretated as white which is high shine, add alpha channel in your image editing program and color it to black. It solved issues with shine for me.
I don’t know of this helps anyone, but I just came on with the same question. If you click on the terrain gear icon and click on “Material” and set it to “custom” that took away the glossy shine for me. I’m not very experienced with Unity so I don’t know how this could negatively impact your project, but for me it was a quick fix, if that’s what you’re looking for. Good luck!