I have a game that includes an elevator, but when the player gets on the elevator, and the animation triggers, it is very glitchy and the player is sometimes shot off the elevator. I want to make the player a child of the elevator once it touches it so it can go up and down smoothly. All help appreciated !!
1 Answer
1You can do:
public GameObject child;
public GameObject parent;
//assign these in the inspector
void SetParent () {
child.transform.parent.SetParent(parent);
//that should work
}