How to set CollisionResponsePolicy inside the baking?

if you are creating your own collider in a baker you do something like

 var material = PhysMaterial.Default;
 material.CollisionResponse = CollisionResponsePolicy.RaiseTriggerEvents;

 var blob = Unity.Physics.BoxCollider.Create(new BoxGeometry
 {
    BevelRadius = 0.05f,
    Center = bounds.center,
    Orientation = quaternion.identity,
    Size = bounds.size,
 }, filter, material);
 var physicsCollider = new PhysicsCollider { Value = blob };

if you are using the sample authoring or unity gameobject collider components to set things, you can change it from a baking system

 CapsuleCollider* capsuleCollider = (CapsuleCollider*)enemyCollider.ColliderPtr;
 var enemyMaterial = capsuleCollider->Material;
 enemyMaterial.CollisionResponse = CollisionResponsePolicy.None;
 capsuleCollider->Material = enemyMaterial;