Hey
I want my game to remember where the music left off if you quit the application. Can someone explain to me why the following doesn't seem to work and how to properly set the start time of an audio source:
var test : AudioSource;
function Start()
{
test.time = 3.00;
test.Play();
print (test.time);
}
The print gives a number close to 0 like 0.27xxx I'm using an Mp3 for the music, and I'm working with unity iphone.
Thanks! you all rock!
Cheers
Vin