I need a way to stream a render texture from one Unity project to another Unity project on the same LAN.
I tried sending Texture2d encoded to .png using UDP but it was less than 5 fps, I just can’t figure out how to speed up the transfer rates.
Unity’s new render streaming is way too complicated and I couldn’t get anything to work. Also it uses h264 which has too many licensing issues.
Can someone please suggest a way that I could stream video from one project to another with as low latency as possible?
Are there any free encoders/decoders that can do this?