I have been playing with Unity’s relatively new Multiplayer tools. I am able to sync the Player’s root position with NetworkTransform, but I have moving parts on the player (e.g. gun turrets) whose rotations are calculated with a script.
Since those transforms are part of the original PlayerPrefab I thought I could just add a NetworkTransform on each moving part with local authority to sync them across the network, but no dice. How would go about syncing the moving parts of each player?