How to tile sprite in 2D game when scaling instead of stretching

In my game I want to have a laser ability that will scale upwards until it hits an enemy. However, scaling only stretches. From what I’ve read online, this can’t be done with the sprite renderer. Unless this has been changed, (most of the forum posts were from years ago, so it’s possible.) is there any alternative I could use to get this effect? Idk if this will affect anything, but the sprite is also animated.

At your sprite import settings set: Mesh Type to Full Rect.

Then at your Sprite Renderer set the Draw Mode to Tiled.

Thank you so much that worked perfectly!