Retrieving array element that was out of bounds
UnityEditor.TerrainTools.FilterStackView:ElementHeightCB (int)
UnityEditorInternal.ReorderableList:CacheIfNeeded ()
UnityEditorInternal.ReorderableList:GetListElementHeight ()
UnityEditorInternal.ReorderableList:smile:oLayoutList ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Looks similar to this, appears to be an active bug. Found your post when I was researching so figured Iād drop this in.
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Iām having the same issue. Thank you for posting about it. The error is keeping the terrain tools from working properly. Right now, I canāt even edit the terrain anymore.