I’m doing the manual process.
1 - Im starting a new project at Unity 2022.3.9f1, (Tryied too at 2022.3.7f1).
2 - I Configured a correct projet ID at Unity and i Configured Monetization to Mediation with LevelPlay.
3 - I Configured my IronSource (LevelPlay), page with all correct instruction.
4 - I Configured UnityAds and GoogleAdMob as mediation:
5 - I configured a Android project
6 - I downloaded and installed the Download Unity Plugin Version 7.5.1 from IronSource page documentation.
7 - I made the extrass configurations for android Project from documentation describe: https://developers.is.com/ironsource-mobile/unity/unity-plugin/#step-1
8 - I Build and Run the Demo scene at my phone with my custom keystore. All DONE, i can see the app and the ads features working good.
9 - I Instal try install the UnityADS Adapter:
Error: I received a lot of error messages regarding duplicate classes and other things. I can’t even resolve the android dependencies if I put this adapter in the project!
10 - I Remove this adapter and try build again and all occour very well. The Demo App Run!
11 - I Try instal th Admob Adapter:
No error occurs when resolving android dependencies, but I can’t run the APP. No errors are visible in LogCat. The App simply won’t open. I receive a message on my device saying that the application has errors and cannot run. Only that!
12 - I Removed this adapter and i tested again the Demo project. All DONE. The build Occour and i can see the app runing.
13 - I Try to install META (Facebook) Adapter. Error !
Other more bizarre errors occur both when resolving dependencies and when Build
I’ve been trying this for almost 2 weeks.
This tests that I reported above was my best attempts.
There are much worse things before you can at least test the demo app without any adaptation installed.
Doubts:
- What does this all mean? Which is currently not for using Unity Level Play?
- What should I use to show ADS in my project if it doesn’t work?
- Can anyone shed some light on how I can use mediation adapters?
Vent:
I come from platforms like Steam and Nintendo Switch. My experience with Mobile is small.
This is my first mobile APP and I wanted to confess that the experience has been scary!
It was supposed to be as simple as other platforms, right?
I went through a lot of crazy things to get the APP here.
After a lot of headaches and months of errors and a little luck, I managed to use LiveOps resources. Authentication, cloud save, cloud scripting, leaderboard. It was all based on many mistakes. Nothing seems to work well in the 2022 version of Unity, but I got there. Now here I am with another problem that shouldn’t exist. Try using ads in the APP.
I’m tired, stressed, my goals are delayed and the bills don’t get paid because with a late milestone there’s no payment, right?
I’m very frustrated with the Unity development team! To say the least!
Please, anyone who comes by and has any idea of a likely solution, send it to me. In the meantime, I’ll continue browsing from topic to topic looking for similar problems!


