I can't use any adapter from Plugin Version 7.5.1

I’m doing the manual process.

1 - Im starting a new project at Unity 2022.3.9f1, (Tryied too at 2022.3.7f1).
2 - I Configured a correct projet ID at Unity and i Configured Monetization to Mediation with LevelPlay.
3 - I Configured my IronSource (LevelPlay), page with all correct instruction.
4 - I Configured UnityAds and GoogleAdMob as mediation:


5 - I configured a Android project
6 - I downloaded and installed the Download Unity Plugin Version 7.5.1 from IronSource page documentation.
7 - I made the extrass configurations for android Project from documentation describe: https://developers.is.com/ironsource-mobile/unity/unity-plugin/#step-1

8 - I Build and Run the Demo scene at my phone with my custom keystore. All DONE, i can see the app and the ads features working good.

9 - I Instal try install the UnityADS Adapter:

Error: I received a lot of error messages regarding duplicate classes and other things. I can’t even resolve the android dependencies if I put this adapter in the project!

10 - I Remove this adapter and try build again and all occour very well. The Demo App Run!

11 - I Try instal th Admob Adapter:
No error occurs when resolving android dependencies, but I can’t run the APP. No errors are visible in LogCat. The App simply won’t open. I receive a message on my device saying that the application has errors and cannot run. Only that!

12 - I Removed this adapter and i tested again the Demo project. All DONE. The build Occour and i can see the app runing.

13 - I Try to install META (Facebook) Adapter. Error !
Other more bizarre errors occur both when resolving dependencies and when Build
I’ve been trying this for almost 2 weeks.
This tests that I reported above was my best attempts.
There are much worse things before you can at least test the demo app without any adaptation installed.

Doubts:

  • What does this all mean? Which is currently not for using Unity Level Play?
  • What should I use to show ADS in my project if it doesn’t work?
  • Can anyone shed some light on how I can use mediation adapters?

Vent:
I come from platforms like Steam and Nintendo Switch. My experience with Mobile is small.
This is my first mobile APP and I wanted to confess that the experience has been scary!
It was supposed to be as simple as other platforms, right?
I went through a lot of crazy things to get the APP here.

After a lot of headaches and months of errors and a little luck, I managed to use LiveOps resources. Authentication, cloud save, cloud scripting, leaderboard. It was all based on many mistakes. Nothing seems to work well in the 2022 version of Unity, but I got there. Now here I am with another problem that shouldn’t exist. Try using ads in the APP.

I’m tired, stressed, my goals are delayed and the bills don’t get paid because with a late milestone there’s no payment, right?

I’m very frustrated with the Unity development team! To say the least!

Please, anyone who comes by and has any idea of a likely solution, send it to me. In the meantime, I’ll continue browsing from topic to topic looking for similar problems!

@doublehitgames_1
Can you please make sure you have your Google App ID in your manifest? Without it, there may be issues on init with the Google Ads SDK + adapter implemented.

As for the Meta SDK and adapter, what exactly is the error you’re encountering? Is this purely from the integration manager, during compilation, runtime?

There may be specific app configurations that could be hindering your process. Could you please open up a support thread for tracking purposes?
https://ironsrc.formtitan.com/knowledge-center?fld48=#/

Thanks for answering:
So, currently i can do some progress with this.
First, about the problems to install the LevelPlay Plugins:

Using the Native AdMediation from packageManager, the follow error Occour when try to resolve dependencies or build the project:

Seccond: If install the package from IronSource DocPage, as i mentioned above, no error occour at resolve dependencies or BUILD the projetct. But i cant Run the project because some error invisible for my LogCat is occour. The unique tip that i see is the message at my phone saying that app cant execute because have a crash error!.

So, currently i can solve this making this steps:

1 - Remove Native Unity Packages AdMediation and Adver…Legacy from PackageManager.
2 - Download Unity Plugin Version 7.5.1 from IronSource page and Install. ( Do not install the native Unity Mediator package!)
3 - Configure: AdMediation → Developer Settings → LevelPlay Mediation Settings
9346916--1307546--Screenshot 2023-09-20 102737.png

Making this step the UnityAds can be installed from LevelPlayIntegration Manager Window and none error will occour.
If a no making thie step, the error mentioned above occour!

4 - Configure: AdMediation → Developer Settings → Network Mediation Settings.
It will make possible to install the Admob Mediation Adpater from Level Play Integration manager windown, without error.

So now, I can resolve the Android and IOS dependencies and successfully build and run my project again.
Now the IronSource Demo APP’s ADS tests are running, but my own ads are not!

At the moment I’m checking all the configuration on the levelPlay dashBoard to see where I’m going wrong.
At the moment when I test my own application, with a simple Banner. Using only UnityAds, I receive a message that my ProjectID does not exist.

I also receive a lot of adapters not found messages, even though I haven’t configured any mediator. Only UnityAds.
I currently verified that my ironsource account is old from previous partners, and they have some pending issues on the account. I’m checking this directly with IronSOurce, as I believe it may be related at the moment.
If I solve it or not, I will update the post to keep future research updated!

@doublehitgames_1
Thanks for updating us on your progress.

You are correct that you shouldn’t utilize the Unity Mediation package from the package manager since that product is sunset: Unity Documentation

For everyone reading along, all new mediation integrations will be manually utilizing the Levelplay unitypackage which is currently not part of the manager but will eventually.

Please check these guides if you are migrating mediation solutions:

If your Game ID is configured for Unity Mediation, it will need to be reconfigured for Levelplay Mediation, which is why you might be seeing those Project messages.

Those “adaptor not found” messages might be from the integration helper:

If you or anyone else are having issues not seeing any ads (ironSource or otherwise) with your newly created LP appkeys, it could be a specific application or account configuration that needs to be resolved before you go live. In which case, our team can have a look with a support ticket