I’ve been searching for 3D noise in Shader Graph for a while, I still can’t believe Shader Graph hasn’t that already.
This is really a life saver, thanks a lot!
Edit: the Simplex noises work great, but weirdly the Perlin noises are throwing errors (Shader error in ‘hidden/preview/Lerp_7AB092CF’: redefinition of ‘mod289’ at Assets/Shaders/Noise/NoiseShader/HLSL/SimplexNoise3D.hlsl(23) (on d3d11)).