i messed up and now all of my objects' positions have multiple decimals in their axis

this makes it really hard to calculate precise measurements used to determine where a wall (I’m building a house) needs to go. Is there any way to m change it so all the objects have a simple axis?

Use Unity’s Grid and Snap feature:

Also be aware that some numbers which are nice round numbers in decimal are not possible to represent accurately in binary. For example, 0.1 is a nice round number in decimal but the binary representation has a infinitely repeating expansion to the right of the decimal point in binary. Since Unity stores positions in binary, it cannot perfectly store the position .1

https://www.exploringbinary.com/why-0-point-1-does-not-exist-in-floating-point/

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