I need to move an object when touched on an android phone

I would like to know how I can move an object when touched or dragged on a smartphone.
Please, I need help urgently
Thank you for giving your attention,
I would like to move an object by touching it on my Android phone.
Please someone to help me with an idea or how I could do it.
It’s urgent.

Start from here Input.GetTouch function . So it’s more like doing it something like this

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public GameObject projectile;
    public GameObject clone;
    void Update()
    {
        for (int i = 0; i < Input.touchCount; ++i)
        {
            if (Input.GetTouch(i).phase == TouchPhase.Began)
                clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
        }
    }
}

EDIT : Tell me if anything goes wrong

 using UnityEngine;
 using System.Collections;
  
 public class PressToMove: MonoBehaviour {
     //flag to check if the user has tapped / clicked.
     //Set to true on click. Reset to false on reaching destination
     private bool flag = false;
     //destination point
     private Vector3 endPoint;
     //alter this to change the speed of the movement of player / gameobject
     public float duration = 50.0f;
     //vertical position of the gameobject
     private float yAxis;
  
     void Start(){
         //save the y axis value of gameobject
         yAxis = gameObject.transform.position.y;
     }
  
     // Update is called once per frame
     void Update () {
     
         //check if the screen is touched / clicked
         if((Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) || (Input.GetMouseButtonDown(0)))
         {
             //declare a variable of RaycastHit struct
             RaycastHit hit;
             //Create a Ray on the tapped / clicked position
             Ray ray;
             //for unity editor
             #if UNITY_EDITOR
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             //for touch device
             #elif (UNITY_ANDROID || UNITY_IPHONE || UNITY_WP8)
             ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
             #endif
         
             //Check if the ray hits any collider
             if(Physics.Raycast(ray,out hit))
             {
                 //set a flag to indicate to move the gameobject
                 flag = true;
                 //save the click / tap position
                 endPoint = hit.point;
                 //as we do not want to change the y axis value based on touch position, reset it to original y axis value
                 endPoint.y = yAxis;
                 Debug.Log(endPoint);
             }
         
         }
         //check if the flag for movement is true and the current gameobject position is not same as the clicked / tapped position
         if(flag && !Mathf.Approximately(gameObject.transform.position.magnitude, endPoint.magnitude)){ //&& !(V3Equal(transform.position, endPoint))){
             //move the gameobject to the desired position
             gameObject.transform.position = Vector3.Lerp(gameObject.transform.position, endPoint, 1/(duration*(Vector3.Distance(gameObject.transform.position, endPoint))));
         }
         //set the movement indicator flag to false if the endPoint and current gameobject position are equal
         else if(flag && Mathf.Approximately(gameObject.transform.position.magnitude, endPoint.magnitude)) {
             flag = false;
             Debug.Log("I am here");
         }
     
     }
 }