I am Robert from Hungary. I am learning game-design at Budapest university. First year though.
My assignment for this semester was to create a simple game-design for an idle game
themed as a band on tour.
The biggest challenge I thought was to somehow get independent of a song’s length, played by an imaginary band. Because of course a game like this shall play groovy music in the background, and that would be bad to hear songs snapping upon leveling up.
So I created a simple core loop and now I am collecting opinions in the world.
I am using google forms to do that: TapShow Questionnaire
But before anyone can answer my short questions, one shall see the working prototype.
If you are curious what a first year student creates please see this one:
Click your way to have 100.000 Fans: http://test.mediaedge.hu/tapshow3/
Besides the questionnaire I am really eager to get some words from you guys.
I am all open to wisdom.
Congratulations, you made a game. And you kept your goal small enough to be able to reach it.
Your game was probably a good practice for you and will help you for the next project!
However, I don’t get it.
I just click those buttons until the dots inside are only a few… This isn’t fun for me.
But it is okay. I also made games which are not fun actually (or had some issues that prevented people from enjoying it). This is part of the learning process. Or maybe it is just not fun to me – I don’t know.
Also your advice is welcomed. Next time I will make some story before handing people the prototype.
Here it would be:
Your are gaining fans by making musicians to play kind of a solo, but they can not do it infinitely, 'cos they have energy that runs out, so you have to choose someone else from the band to bring it on. However until a musician is on solo the “fans” seen below dedicate their love to the given soloist.
Is the demo in Unity? I played through a few shows and found it to be a interesting take on the clicker genre (not really idle). And, as this is a design sub-forum on the Unity forum, it’s strongly preferred that your demo be in Unity. Congratulations on your first game!!