I don’t think about any of that. I’ve been there, done that and worried about what the world wants. That doesn’t work. Now, I just make games for me, my way, with my brother and Simian Squared. We just jam, we have a laugh, we work hard… If we like something we put it in. It’s constantly iterated on, throughout the development process. We lean on the strongest parts of being indie: the freedom to make a decision about the design, the freedom to change whatever you damn well feel like. And change we do. The UI part (which is an integral part of the game) has had months. It’s still not there yet, we keep tinkering and improving. The gameplay has evolved through 3 different codebases to be where it is today.
In short, the next game we are doing, is entirely whatever we want it to be. We didn’t ask anyone their opinion and we’re not going to ask anyone their opinion. We’re just making it exactly the fun that pleases us the most, it’s a kind of deep indie honesty that AAA will never, ever be able to touch, and I’m making the most of it.
Once it’s finished, it’ll undergo peer review, and we’ll take people’s thoughts on board (testers etc) - about what parts are too hard, or easy, bugs and things they didn’t understand. But the game? the game is what we want, nobody else.
And that’s a good thing.