Ikari Vertex Painter (MOVED TO ASSET STORE FORUM!)

Please use this thread for any request/question or suggestion: Ikari Vertex Painter [Free, Open Source!] - Community Showcases - Unity Discussions


Actual Version: 1.0:

To do[V 1.2](Update #2):

-Subdivision of the mesh for paint better and the reverse feature.
-Maybe more shaders.
-Color wheel for more fast workflow.

To do [V 1.1](Update #1) :

-Clamp Axis (X,Y,Z).
-More shaders.
-Random colors for paint

Actual Features:

-Mesh Undo
-If you overwrite a asset it will keep linked the other meshes and overwrite those meshes.
-Unistaller.
-Customizable Hotkeys.
-Bucket/Fill tool (Compatible with channels)
-Copy/paste of vertex.
-Instance or asset support.
-Help system.
-Undo / Redo system [At the moment only for the editor]
-Show angle option.
-Show outline option.
-Change color of the handle.
-Change handle, solid or not.
-Color channels for paint on the color you want
-Angle limit.
-Brush for paint.
-Brush strenght.
-Per Object / All option.
-Paint Mode.
-Erase Mode.
-Serialization of the editor, it means that the things you change will remain even if you restart unity or close the window.
-The ability to show the vertex colors of the objects, you can see as many objects as you want and if you press again on the button they will return to the previous stated.
-Custom Editor.

Possible Features:

-Blur Tool. (Probably yes)
-AO Vertex Baker. (Probably yes)
-Different interpolations. (Probably not but i will leave it here).

Screenshots:

Shaders:

Fake AO:

Diffuse + Normal + Specular + Gloss:

No Smooth Vertex Shader:

Gifs:

Undo Meshes:

Asset Overwrite:

Resizable Window:

Bucket/fill tool:

Copy and Paste of Vertex and new layout:

Search Box and new header for selected objects:
Gizmo Properties:

Foldouts:

Color Channels:

Paint Mode:

Swap colors:

All objects mode:

Per Object/s Mode:

As usually i’m open to the feedback of the users, what can i add, what can i improve, etc…
Thanks in advanced.
Like @gurayg said : No vertex can escape. “Ikari” will paint all your vertices with a fury.

Additional Info:
-This asset was done from zero, i didn’t look at the code of vertex painter (The one asset which is free but buggy) since i wanted to do it with my actual knowledge.

-The font that was use for make the logo is free for commercial and it’s from this webpage, i think he deserves at least some credits: http://artonedigital.com/[/SPOILER]

1809646--116362--UnityForumLogo.png

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I can’t wait for this to come out! This is what Unity needs built into it!

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Thanks sir, what do you think i can add?

Thanks for this. It really looks promising. I wanted to ask about some things to add to this.

Is it possible to add Vertex alpha support?
It looks it has the ability to paint on a selected channel. Is that so?

Another feature might be to choose an axis that paints the whole object. Example; Selecting Y+ paint all the vertices of the object black to white from ground to up or selecting camera’s view axis would paint something like a depth to vertices.( this would also require batch painting of objects though :slight_smile:

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Vertex alpha support is now added
For the axis thing i think i can do it.

Working on a new layout
The cube you see have vertex shader with alpha added.

Also i’m doing special shaders for accept alpha values , for example if you use the channel red with alpha 0 it will take the first texture, if you use alpha 1 it will take the second.

Thanks for the feedback!

I can’t think of anything for you to add at the moment, but as Guray said it does look very promising!

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Thanks sir, i will try my best and more:)

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A little small gif of the brush, and the show vertex functionality, ignore the colors it’s a gif:

You’re quick KirbyRawr :slight_smile:
Since you’ve asked about possible features for the tool, I thought you might want to add the ability to fill the vertex colors based on height,slope of the object or random values. What do you think? are they feasible?
And is it possible to see only one channel at a time while painting?

Mmm i never did that but i think i can do it ^^
Yes it will be possible : )

Additions:
-Swap colors
-FallOff value
-All objects mode
-Per object/s mode

Swap colors:

All objects mode:

Per Object/s Mode:

This is cool. Add hotkeys to adjust brush size/falloff and strength similar to photoshop.
Very nice.

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Thanks for the feedback, will add!
Also i will add pressure for the tablets maybe

As a gratitude for the feedback @theANMATOR2b @Whiteleaf @gurayg will get a free copy of this asset.
Thanks you guys ^^

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You’re welcome! You deserve it! Would you be able to maybe add a texture painter? Like select the texture, the main color and paint it?

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Ohh! my lucky day :slight_smile:
Thanks for your generosity.
Can test it on win 8.1 and mac book pro if you like.

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Yes of course :slight_smile: thanks sir

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Thanks sir i will send you the asset when it’s bugfree and functional

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Paint mode is now functional still need to fix some things, as usually ignore the gif colors :slight_smile: :

Oh man, this is gonna lead to a whole chain of awesome textures. It looks sweet!

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