-Subdivision of the mesh for paint better and the reverse feature.
-Maybe more shaders.
-Color wheel for more fast workflow.
To do [V 1.1](Update #1) :
-Clamp Axis (X,Y,Z).
-More shaders.
-Random colors for paint
Actual Features:
-Mesh Undo
-If you overwrite a asset it will keep linked the other meshes and overwrite those meshes.
-Unistaller.
-Customizable Hotkeys.
-Bucket/Fill tool (Compatible with channels)
-Copy/paste of vertex.
-Instance or asset support.
-Help system.
-Undo / Redo system [At the moment only for the editor]
-Show angle option.
-Show outline option.
-Change color of the handle.
-Change handle, solid or not.
-Color channels for paint on the color you want
-Angle limit.
-Brush for paint.
-Brush strenght.
-Per Object / All option.
-Paint Mode.
-Erase Mode.
-Serialization of the editor, it means that the things you change will remain even if you restart unity or close the window.
-The ability to show the vertex colors of the objects, you can see as many objects as you want and if you press again on the button they will return to the previous stated.
-Custom Editor.
Possible Features:
-Blur Tool. (Probably yes)
-AO Vertex Baker. (Probably yes)
-Different interpolations. (Probably not but i will leave it here).
Screenshots:
Shaders:
Fake AO:
Diffuse + Normal + Specular + Gloss:
No Smooth Vertex Shader:
Gifs:
Undo Meshes:
Asset Overwrite:
Resizable Window:
Bucket/fill tool:
Copy and Paste of Vertex and new layout:
Search Box and new header for selected objects:
Gizmo Properties:
Foldouts:
Color Channels:
Paint Mode:
Swap colors:
All objects mode:
Per Object/s Mode:
As usually i’m open to the feedback of the users, what can i add, what can i improve, etc…
Thanks in advanced.
Like @gurayg said : No vertex can escape. “Ikari” will paint all your vertices with a fury.
Additional Info:
-This asset was done from zero, i didn’t look at the code of vertex painter (The one asset which is free but buggy) since i wanted to do it with my actual knowledge.
-The font that was use for make the logo is free for commercial and it’s from this webpage, i think he deserves at least some credits: http://artonedigital.com/[/SPOILER]
Thanks for this. It really looks promising. I wanted to ask about some things to add to this.
Is it possible to add Vertex alpha support?
It looks it has the ability to paint on a selected channel. Is that so?
Another feature might be to choose an axis that paints the whole object. Example; Selecting Y+ paint all the vertices of the object black to white from ground to up or selecting camera’s view axis would paint something like a depth to vertices.( this would also require batch painting of objects though
Vertex alpha support is now added
For the axis thing i think i can do it.
Working on a new layout
The cube you see have vertex shader with alpha added.
Also i’m doing special shaders for accept alpha values , for example if you use the channel red with alpha 0 it will take the first texture, if you use alpha 1 it will take the second.
Thanks for the feedback!
You’re quick KirbyRawr
Since you’ve asked about possible features for the tool, I thought you might want to add the ability to fill the vertex colors based on height,slope of the object or random values. What do you think? are they feasible?
And is it possible to see only one channel at a time while painting?