Vertex Painter 2 is now released!
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****Unity Vertex Painter v.2 Vertex Painter has been updated to version 2.0 Updates include: 1.) Paint by texture (Paint by color is still available in advanced roll-out) 2.) New Mobile shaders allow 4 texture blend and two bump map blend (OpenGL ES2 compatible only) 3.) Hide the mesh wireframe while painting 4.) Performance increased. You can now paint by texture instead of painting a color and wondering what texture that goes with. Purchase includes all future updates. Future updates will include dx11 shaders as well
IIRC it gave an error about float3 should be float4?
oh and
Assets/Editor/vertexPainter.cs(205,70): error CS0246: The type or namespace name `var’ could not be found. Are you missing a using directive or an assembly reference?
and
Assets/Editor/vertexPainter.cs(43,31): warning CS0219: The variable `myWindow’ is assigned but its value is never used
and
Cg in program ‘vert’: error C0000: syntax error, unexpected ‘;’, expecting ‘,’ or ‘)’ at token “;” at line 19
Awesome! nice one! I would have done it myself but have my head in Jessy’s shader tutorials over on youtube, so my brain is all mushy and spongy from overuse lol.
I’ll rewrite the blend shader to be compatible with 2.6, right now it’s written with version 3 surface shader syntax so you will definitely get errors.
Very cool if it works like it should. Wish I could try it in Unity 3. One of the things I liked about making levels in max was how easy it was to do vertex painting with blend shaders in realtime. Look forward to trying this tool out someday in the future
THis looks fantastic. Now we can paint as if it was a terrain like objet. When I’m more advanced in my project I’ll give it a try. Will be nice for a beach for instance, to blend the sand nearby the coast and the rest.
I wish I had Unity 3 beta, I would love to try it out!
It would be so cool if you got this working in 2.6 or you could make some more demo’s so we can drool until the release of Unity3!
Anyway, this is a tool I’ve been wanting to see in unity and it is awesome you made this and shared it with the community!
Keep up the good work!