@JoshPeterson
Thanks for reply.
There is Editor.log Error.
UserBlackList: E:\Unity4.6.3\SGame\Assets\AstarPathfindingProject\link.xml
Invoking UnusedByteCodeStripper2 with arguments: -out “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed” -l none -c link -x “F:/Program Files (x86)/Unity4.6.3/Editor/Data/Tools\native_link.xml” -f “F:\Program Files (x86)\Unity4.6.3\Editor\Data\il2cpp\LinkerDescriptors” -x “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed..\platform_native_link.xml” -x “E:\Unity4.6.3\SGame/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “E:\Unity4.6.3\SGame\Assets\AstarPathfindingProject\link.xml” -d “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed” -a “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” -a “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” -a “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” -a “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Ionic.Zip.Reduced.dll” -a “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\JsonFx.Json.dll” -a “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\ZEngineLib.dll”
Invoking il2cpp with arguments: --copy-level=None --enable-generic-sharing --enable-unity-event-support --emit-null-checks --enable-array-bounds-check --extra-types.file=“F:\Program Files (x86)\Unity4.6.3\Editor\Data\il2cpp\il2cpp_default_extra_types.txt” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Ionic.Zip.Reduced.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\JsonFx.Json.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\ZEngineLib.dll” “E:\Unity4.6.3\SGame\Temp\il2cppOutput\il2cppOutput”
Failed running F:\Program Files (x86)\Unity4.6.3\Editor\Data\il2cpp/il2cpp.exe --copy-level=None --enable-generic-sharing --enable-unity-event-support --emit-null-checks --enable-array-bounds-check --extra-types.file=“F:\Program Files (x86)\Unity4.6.3\Editor\Data\il2cpp\il2cpp_default_extra_types.txt” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\Ionic.Zip.Reduced.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\JsonFx.Json.dll” “E:\Unity4.6.3\SGame\Temp\StagingArea\Data\Managed\ZEngineLib.dll” “E:\Unity4.6.3\SGame\Temp\il2cppOutput\il2cppOutput”
stdout;
stderr:
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:66)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection1, String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:418) UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:275) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action
1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:211)
UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess(iOSBuildPostprocessor, BuildTarget, String, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.iOS.iOSBuildPostprocessor:PostProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:338)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:801)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:614)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1681)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1636)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1191)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:244)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:237)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:129)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Error building Player: Exception: F:\Program Files (x86)\Unity4.6.3\Editor\Data\il2cpp/il2cpp.exe did not run properly!
(Filename: Line: -1)
System memory in use before: 0.59 GB.
Unloading 2006 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 92.1 MB.
Unloading 30403 unused Assets to reduce memory usage. Loaded Objects now: 3015.
Total: 1030.164063 ms (FindLiveObjects: 1.986399 ms CreateObjectMapping: 2.904806 ms MarkObjects: 4.872508 ms DeleteObjects: 80.427917 ms)
System memory in use before: 90.2 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 90.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3015.
Total: 5.974963 ms (FindLiveObjects: 0.283038 ms CreateObjectMapping: 0.151418 ms MarkObjects: 4.518343 ms DeleteObjects: 0.015765 ms)
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 9
System memory in use before: 94.2 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 94.3 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3015.
Total: 5.856908 ms (FindLiveObjects: 0.428223 ms CreateObjectMapping: 0.145551 ms MarkObjects: 4.363626 ms DeleteObjects: 0.014665 ms)
*** Cancelled ‘Build.Player.iOSSupport’ in 143 seconds
The mono crash log is
问题事件名称: APPCRASH
应用程序名: mono.exe
应用程序版本: 0.0.0.0
应用程序时间戳: 51fa56ab
故障模块名称: mono-2.0.dll
故障模块版本: 0.0.0.0
故障模块时间戳: 51fa56a9
异常代码: c0000005
异常偏移: 001790f7
OS 版本: 6.1.7601.2.1.0.256.1
区域设置 ID: 2052
其他信息 1: 0a9e
其他信息 2: 0a9e372d3b4ad19135b953a78882e789
其他信息 3: 0a9e
其他信息 4: 0a9e372d3b4ad19135b953a78882e789