I'm confused, is the new multiplayer API available for use?

Apologize for grinding the axe here, but I can see now why all the comments about Unity eating their own dogfood, because if they had to ship games on the platform they would see what a huge gap exists in networking today.

Many relevant games will demand a real-time, affordable and authoritative networking component? FPS being a prime example.

Indies simply don’t have the resources to create and maintain low-level code libraries for say, multiplayer networking on mobile platforms (let alone windows, Linux, consoles etc.) Now we Indies wouldn’t even exist if it wasn’t for the likes of unity, and it is an incredible tool so I’m not complaining, but the fact still remains we have limited resources to focus on creating game play and fully leveraging tool-sets, not to mention everything else that goes with a successful game (too many things to list here.) The fact that unity is taking their “First Steps Forward” with connected games in 2018 is concerning.

And a comment on the 3rd party networking libraries: they’re very good I’m sure ( Photon, uLink, DarkRift, Forge ) but I don’t see a sweet spot for real-time authoritative multiplayer client server (please correct me if i’m wrong) and even if there was using 3rd party for such a foundation / robust component is not optimal.

p.s. water under the bridge, but I wish you had continued with your raknet implementation. Probably it didn’t gain favor as a revenue source.