If Unity Technologies has a project to reproduce the issue, they normally come up with a fix much faster, which is good for us as well
Once you submitted the bug-report, you receive a bug-report Case number. Unity normally asks us to post this number in the related forum thread, so they can find it quicker.
Yeah I’m going to have to start locking threads that go around in circles without bug reports. Please file a new bug report as it’ll save time. When staff has to ask if you’re running SRP or not and a bunch of other questions, it’s time for report.
I’ve also spotted this issue today for the first time. Version is Unity 2018.1.2f1 (64-bit). I’ve never seen this with any pre-2018 version before. Unfortunately, I have no repro case yet.
stack trace info
Thanks for the reports yeah it is new piece of code in 2018.1 and newer versions of Unity.
From looking at the code it looks like the asset could be triggered incorrectly in very exceptional edge cases (very timing related).
Let me make a fix into 2018.1 and 2018.2
I am looking for any volunteers who get this assert semi-regularly. I want to make a new build for you to see if the fix works. It looks to be an extreme edge case of perfect timing which I am unable to reproduce so far (in practice) but I can predict in theory.
Please just give me the precise Unity version you are using and I can make a new Unity.exe with the fix in it.