was being sarcastic^^
but yeah it is what it is. they had 2019 - 2,715 full-time employees. now its 7700. nearly 3x as many in 4 years.
at the same time 50% of all mobile games are made with it. if they cant become profitable idk who can.
most if not all devs want unity to succeed, since it takes very long to get good in this engine. and its a good engine. and most are also fine to pay a reasonable amount of their revenue. unity should have had revenue share models in place way earlier, since they had no major competition in the mobile sector.
but who knows what the plan was. The backslash was not because they needed more money but because of how insane the fee per install was, how ludicrously it was communicated. Together with the TOS changes and all the weird business decisions before and their CEOs statements in the past and everything it really was a 9.8+ out of 10 bad.
So yeah they will lose developers and it will strengthen Godot, which will be something quite a few of us will take a look at as soon as our dev circle is over. And if unity cant solidify a profitable buisness model till then, while improving their Engine & improving their AD business, then maybe its better for everyone to work elsewhere. Its basically get your shit together executives at unity

